Image tools
12 tools, all running in your browser
Converting, compressing and resizing, done by your own browser. Nothing is uploaded, so a screenshot of an internal dashboard or a photo you have not published yet stays on your machine.
- AVIF to JPGGet a JPG out of an AVIF that nothing else will open.
- AVIF to PNGTurn an AVIF into a PNG your other software will open.
- Image compressorMake a photo small enough to send, and see exactly what it cost.
- Image resizerSet exact pixel dimensions, with the aspect ratio locked if you want it.
- Image to Base64Get a data URI, a CSS rule or an img tag from any image file.
- JPG to PNGGet a lossless PNG copy of any JPG or JPEG.
- JPG to WebPMake photos smaller for the web without a visible quality drop.
- Make background transparentClear a flat colour or a baked-in checkerboard and save a transparent PNG.
- PNG to JPGTurn PNG screenshots and exports into smaller JPG files.
- PNG to WebPShrink PNG screenshots and graphics into WebP, transparency intact.
- WebP to JPGTurn a downloaded WebP into a JPG anything will open.
- WebP to PNGGet a PNG copy of a WebP that some other program refuses to open.
Which format you actually want#
JPG stores photographs in a fraction of the space of anything lossless, because it discards detail the eye is bad at noticing. That trade is excellent for a photograph and poor for a screenshot: flat colour and sharp text are exactly what its compression handles worst, which is why a screenshot saved as JPG comes back with grey fuzz around the letters.
PNG is lossless and supports transparency, which makes it right for logos, icons, diagrams and screenshots, and wasteful for photographs. WebP does both jobs and lands roughly 25 to 35 per cent smaller than either at comparable quality, with support in every current browser. The usual reason not to use it is a tool further down your pipeline that still cannot read it.
Converting between lossy formats compounds the loss. A JPG turned into a PNG is a lossless copy of an image that has already been damaged: the file gets larger and the artefacts stay. If you have the original, convert from that rather than from an export.
What running in the browser changes#
These tools use the canvas and File APIs, which every browser has had for over a decade. The page reads your file into memory, redraws it at the size or in the format you asked for, and hands the result back as a download. No request ever carries your image, which you can confirm by opening the network panel and watching it stay empty.
That changes three things you can feel. A batch of twenty images is limited by your processor rather than your connection, because there is no upload to wait for. There is no file size cap of the kind an upload form imposes, though the tab still has to fit the decoded image in memory, which a desktop manages easily and an old phone may not. And once the page has loaded, it keeps working with the network off.
Frequently asked questions#
Is there a limit on file size?
#
Not a fixed one. Because nothing is uploaded there is no upload cap; the limit is the memory your browser tab can allocate for the decoded image, which is roughly width × height × 4 bytes. A 50-megapixel photo needs around 200 MB of that, which a desktop handles and a several-year-old phone may not.
Do these work offline?
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Yes, once the page has loaded. The conversion is JavaScript running in your tab with no server involved, so you can disconnect and keep working. Reloading the page while offline is the part that will not work, unless your browser has it cached.
Does converting reduce the quality?
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It depends on the direction. Anything to PNG or from PNG to PNG is lossless. Anything to JPG or WebP re-encodes and loses a little, and doing that repeatedly to the same image accumulates visible artefacts. Convert from the original rather than from a previous export where you can.